I’ve spent some time refining the roto shapes for this shot as well as trying to fix the stabilization problems.
I’ve added a few more tracking points to try to help keep the dock from shifting. I believe that I’ve solved everything I can in post. The problem roots back to the original camera solve. Thus, in order to completely get rid of the floating problem entirely, I’d have to do a completely new camera solve. This is something I’d like to do if time permits. However, I believe the shot now works as is.
I did notice one problem. As the dock was tracked along the shot, a gap was left between the end of the rendered frame and the edge of the plate.
At first I was going to try to rerender all the footage from Maya will the correct space given to that side of the frame. But then someone recommended I just scale up the the entire shot a bit. It worked nicely.


















